Tuesday, October 03, 2006

Weird Al Yankovic

Weird Al Yankovic has a new album in stores now--
"Straight Outta Lynwood".

His website has a free song to download that didn't
make it on the new disc--"You're Pitiful", a James
Blunt song parody.

There is also a link to his "Weird Al Show" on DVD.
Does anyone remember this odd TV creation?

Monday, October 02, 2006

Space-Age VHS?

I have read a few things about Amazon.com's
new Unbox offering, and found this link:

http://www.amazon.com/gp/video/help/faq.html/ref=atv_dp_cdl_faq/

Downloading content--movies, TV shows--
seems to be the next big step for civilization?

I liked it better when it was called
"setting a VCR."

Sunday, October 01, 2006

Thou Art You

For some reason I found myself looking at Wikipedia's
entry for Grammatical person, and there was a reference
to a "second-person shooter" videogame, which sounded
interesting.

Why are people so comfortable with the first- and third-
person perspectives? I've been playing a lot of videogames
recently, and I thought it would be great if games broke
that tradition.

A bit of Googling produced this link:
http://blog.game-play.org.uk/?q=2ndPersonShooter

It details a game created by Julian Oliver, in which your
character is viewed from the perspective of an enemy,
or "as others see us".

It seems like the early Doom games for the PC had a face
icon on-screen, that would show the player's deteriorating
health, almost like having a rear-view mirror
aimed at yourself. Most games have switched to
lifebars/gauges with maps and radar for extra fun.

Sometimes driving games have a button designated
to reverse the camera angle, to show the challengers
racing up behind you, like you're sitting in the back
of a classic station wagon. Try keeping it in this
perspective for awhile and steering--more of a
challenge! Is that a "second-person" scenario?

I also thought of situations in horror movies in which
the camera moves through a scene, behaving and responding
to an actor as if the camera is the creature/threat. Usually
the character is oblivious, until the POV is just inches away.
The audience prepares for the character's response to this
slinking, hovering presence, as if we are the about to be
set upon actress (usually) or actor--"Turn around!"

Perhaps that is not an exact example of the concept.

I wonder if anyone dreams in the second-perspective?

Anyone else have any examples?